setFogColor(#000000)
generateEndCity()

setSingleBiome("minecraft:sky")

//Creates a new SkyIslandType. The argument is a biome id.
sky = new SkyIslandType("minecraft:sky")

glassNLava = new SkyIslandType("minecraft:sky")
glassNLava.setMainBlock(<tconstruct:clear_stained_glass:15>)
glassNLava.setBlockInRange(<thermalfoundation:fluid_ender>, 0.0~0.5)
glassNLava.disableBiomeBlockReplacement()
glassNLava.disableDecorations()
glassNLava.disableAnimals()

skyIslands = new SkyIslandGenerator()
skyIslands.setRegionSize(29)
addGenerator(skyIslands)

medium = skyIslands.addSkyIslands(50, 32, true)
medium.addType(glassNLava)

small = skyIslands.addSkyIslands(25, 64, true)
small.addType(glassNLava)

tiny = skyIslands.addSkyIslands(10, 128, true)
tiny.addType(glassNLava)

disableRespawning()
captureTeleports()